#define PulsedBody_cxx
#include "PulsedBody.hxx"
#include <iostream>
RigidBody(100.0, 5.0, 6.0, 9.0, 0.0, 0.0, 0.0, 1),
tau_e(1.2),
dt(dt),
workspace(14)
{
fpoint[2] = -1.0;
fpoint[0] = 1e-8;
gravity[2] = 9.810665;
}
{
}
{
xd[13] = (1330.0 -
x[13]) /
tau_e;
return;
}
{
cout <<
"psi=" <<
psi() <<
" theta=" <<
theta() <<
" phi=" <<
phi()
<<
" V=" <<
V() <<
" alpha=" <<
alpha() <<
" beta=" <<
beta() << endl;
cout << sp << endl;
}
int main()
{
for (int ii = 1000; ii--; ) {
}
return 0;
}